Hi everyone!
I’m experiencing severe blurred edges and jittery artifacts on a character’s eyeball animation imported as an Alembic (.abc) cache from Maya to Unreal Engine. The edges are perfectly smooth in Maya, but they appear “jagged” and blurry in UnrealEngine.
In Maya(left) In UnrealEngine(Right)
Any advice on how to maintain sharp edges for ABC geometry would be greatly appreciated!
