Hi, I am having a problem with some textures I am importing.
The problem is that unreal wrongly detects the bitmaps as normal maps and changes the
texture group and compression settings
Obviously the textures looks totally wrong when used (blue looks yellowish, etc).
I can MANUALLY fix texture by texture but this is insane because I am generating
a lot of flipbooks with it.
-
Why Unreal thinks those textures are Normal maps?
-
How do I batch fix? Do I need to make my own Bluprint utility for this UNREAL error or is there a way to change those parameters to all the selected textures inside the engine avoiding going one by one?
this is an example of the wrongly detected textures:
This is how it looks when imported
this is how it looks as sprite
This is how it should look like