Texture based on noise problem


i’m stuck with this material, based on noise node. it actually si perfect for me, but i need no black areas in there. White instead of black.
Does anybody has any suggestion?
I’m really new to UE

Black Areas are alpha? Because in this case i would be more than happy to “add” this layer to a white background layer…at least i should have done like this in cinema4d :frowning:

I -think- ( without checking ) the noise node is giving you 0-1 ( it might be -1 - 1, but same applies ).

If it’s 0-1, you can get rid of the black by * .5 and the + .5

Or: just add a small constant ( like .1 ) and the pipe it into a clamp.