Hi everyone! I’m DotheZac, and I’d like to share the first public pre-release of Texture Audit Tool, an Unreal Engine editor plugin I’ve been using to review texture settings.
Translation note: AI was used to translate the English text, so some wording may sound awkward. Please let me know if anything is unclear.
It brings Texture2D inspection and review into one place, so you can go through a folder, decide which textures need attention, and keep track of what you’ve reviewed.
What it can do:
- Scan textures by folder or path, and inspect resolution, compression, alpha, mip, streaming settings, and allowed-mip GPU memory.
- Show review priorities and suggested changes, apply recommendations to multiple textures, or adjust settings manually through the context menu.
- Track review status separately from whether a texture was modified. A texture can be reviewed without needing any changes.
- Restore properties captured before the tool’s first change to a texture, with Undo/Redo support. This restores the saved pre-change properties; it does not reset to engine defaults or recover changes made before a snapshot existed.
- Export results to CSV and open assets in the Content Browser or Reference Viewer.
The UI follows the editor language: Korean for Korean editor settings, and English otherwise. English and Korean user guides are included.
Current build: v1.5.0 pre-release, built and tested with Unreal Engine 5.7.4 on Windows 64-bit. This is an editor-only, compiled plugin distribution; the public repository hosts documentation and feedback rather than the C++ implementation source. Other engine versions and platforms have not been verified.
Review priorities indicate which textures to look at first; they are not danger ratings. Recommendations still need to be checked against each texture’s intended use and visual quality.
Download and installation: v1.5.0 release
Download TextureAuditTool-1.5.0-UE5.7.4-Win64.zip from the release assets, extract it, and place the TextureAuditTool folder in your project’s Plugins folder. GitHub’s automatically generated “Source code” archives are not the plugin package.
English guide: User guide
I’d appreciate feedback on installation, the review workflow, and recommendations that don’t fit your texture usage. If you encounter a problem, please include your UE version, plugin version, steps to reproduce, and expected versus actual behavior.
Bug reports and feature requests: GitHub Issues
Thanks for taking a look!