Texture Atlases and other relative questions

  1. What do you mean? I am always creating UVs map and uses it together with my mesh. But If I have array of different meshes?
  2. Function TectureCropping does not do what I want:
    Ask1.bmp (978 KB)
    and I would like to receive something like that:
    Ask2.png
  3. “Merge actors” is not appropriate for me, because I would like to dynamically (randomly) create new levels from meshes that I have.