Is there a way to access texture arrays in materials? I am talking about the functionality that is sampler2DArray in GLSL, or Texture2DArray (IIRC) in HLSL.
I looked for a material editor node for this and couldn’t find anything that looked promising.
if not, it’d be great if it could be added in the future. It’s an important feature IMHO, especially when coupled with parameter variable arrays, because it can greatly reduce the pressure on a small fixed sampler count. Also it allows runtime indexing.