How do I make a texture array to just hold 3x512 textures? (Later I want the UI to read those values. so they can be instance-specific on begin play) in the images below you can see the textures showing up on the HUD but the problem is they are “hardcoded” right now and I want it to be so I can replicate the blueprint around and the player can customize their world, but with the same blueprint.
As you can see in the images below when I make the image array, it doesnt show my three textures as a possible picking choice, why is that?
Thank you very much!