I’m interested in using texture arrays in UE4. I can get them to work fine, and generate mips, but I’m unsure if mips are actually streaming.
- I’m pretty new to UE. Is there a way to debug view which mip is loaded?
- Could someone please confirm whether mips for arrays are streaming?
- If not, would virtual textures solve this issue as they don’t stream mips the traditional way.
Thank you for help!