Im totaly confused about texture array funcionality regarding mips. Last time i checked is almost 1yr ago and i really have problem, mips aint working at all, if i recall it was 4.27 version and i giveup. Few days ago i found some example with texture array, and start it with unreal 5.2 in editor, and it working in editor, showing correct mips in editor viewport and in play mode with r.MipMapLODBias . So, does texture array work with mips in ue5.2 or im doing something wrong???