No matter what you use. Unreal imports images basically as Texture2D.
And that’s fine.
You place them in the brush settings of an image Widget, or replace it via Graph with
ImageRef -> SetBrushFromTexture
No matter what you use. Unreal imports images basically as Texture2D.
And that’s fine.
You place them in the brush settings of an image Widget, or replace it via Graph with
ImageRef -> SetBrushFromTexture