Hi, I was trying to make a text-block actor and was using the Get Component Bounds function to calculate the size of the TextRenderer to know if I should make a new line or not.
I noticed that if I set the text by using SetText the bounds were not updated. Since there is no UpdateBounds function like in the C++ API I assume it’s a bug that the bounds aren’t updated.
If you set the text through the editor the bounds are updated correctly.
I was able to reproduce the issue that you are seeing on your end. However this is due to another issue ( UE-21254). If you place a delay just before the second print string you will notice that the change in size will then be reflect in the print out. I hope that this information helps.