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TextRender component not working out of PIE mode

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In a project I’m working on, a TextRender component in the blueprint of my main character class is used a name label, shown above the characters head.

The BP is only adds some visual stuff to the C++ base class which is used for the more sophisticated stuff.

Everything works flawless in the PIE mode. However, running via Game.uproject" CMainMap -server -log yields these errors:



 [2016.11.23-00.40.40:264]  0]LogBlueprint:Warning: [CCharacter_BP_2] 'NameLabel' variable not found. Base class was probably changed.
 [2016.11.23-00.40.40:268]  0]LogBlueprint:Warning: [Compiler CCharacter_BP_2] Warning Could not find a variable named "NameLabel" in 'CCharacter_BP_2_C'. Make sure 'CCharacter_BP_2_C' has been compiled for  K2Node_VariableGet_0
 [2016.11.23-00.40.40:270]  0]LogBlueprint:Error: [Compiler CCharacter_BP_2] Error The property associated with  NameLabel  could not be found
 [2016.11.23-00.40.40:274]  0]LogBlueprint:Warning: [Compiler CCharacter_BP_2] Warning [0011.41] Compile of CCharacter_BP_2 failed. 1 Fatal Issue(s) 1 Warning(s) [in 7 ms] (/Game/Character/CCharacter_BP_2.CCharacter_BP_2)
 [2016.11.23-00.40.40:276]  0]LogBlueprint:Warning: [Compiler CCharacter_BP_2] Warning [0011.41] Compile of CCharacter_BP_2 failed. 1 Fatal Issue(s) 2 Warning(s) [in 0 ms] (/Game/Character/CCharacter_BP_2.CCharacter_BP_2)
 [2016.11.23-00.40.40:277]  0]LogBlueprint:Warning: [Compiler CCharacter_BP_2] Warning [0011.41] Compile of CCharacter_BP_2 failed. 1 Fatal Issue(s) 3 Warning(s) [in 0 ms] (/Game/Character/CCharacter_BP_2.CCharacter_BP_2)


I’d appreciate some help on this. According to https://issues.unrealengine.com/issue/UE-31667 this might be a known bug, supposedly fixed in 4.14.

Please note that I’m using a source compiled version of the engine.

And the core of the base class of the character BP is pretty much copied from the 3rd Person Project Template.