Hello!
I have an Unreal Project, that let’s the user click on elements in a system and then a textbox pops up that contains information on that element.
the Textbox is nested like this:
The Problem is the following:
While running the Program and clicking on the elements each time the textbox appears its width gets a bit smaller up until the point the text is only half of the width it should be. When I reload the level all is as it should be again and after opening and closing it several times the problem occurs again.
I find this behavior extremely weird and can not figure out why the size would change. The text is loaded dynamically when clicking the element. Depending on the name of the element it selects a .txt file and reads its content to fill the text widget with.
Has anybody encountered something like this or has an idea what might cause this as I am at my wits end…
Thank You.