Expanding on the above-referenced bug, when I generate an actor blueprint with 2-Text3D child actors, they interact with one another in an unexpected fashion. Rotating one actor leads to the 2nd actor reversing the characters in its text.
I’ve created a short video to demonstrate this bug here.
I’m trying to build an actor that has several Text3D child actors so that I can modify the font typface and size independently, but otherwise I’m not trying to alter the Text3D functionality.