Text Wrap Issues with Unreal Drag and Drop: Excessive Line Spacing

Hi everyone,

I’m having trouble with text wrapping when using Unreal Engine’s Drag and Drop system. Specifically, when I drag a widget, the text inside it wraps incorrectly, resulting in excessive line spacing and poor alignment. The same text looks fine before it’s dragged.

This issue matters because the text becomes unreadable and doesn’t fit its intended frame, which disrupts the user experience. I believe others dealing with dynamic UI updates or Drag and Drop might encounter a similar problem.

Here’s what I’ve tried so far to fix the issue:

  • Checked Auto Wrap settings: Ensured they were correctly set, but the issue persists during drag.
  • Wrapped the text in a Size Box: This didn’t change anything.
  • Used a custom widget for the Drag Visual: Didn’t change the behavior; the text still wrapped poorly.

I’m looking for any insight into why the text might behave this way when dragged and how I can ensure consistent wrapping and spacing. Is there perhaps a setting, node, or workaround I’m missing?

Thanks in advance for any help!

Here on the screenshot, you can see the widget when it’s in place and when it’s dragged.


In my case i also was using auto wrap with size box. Fortunately it didnt move nex line text in X axis, only Y. I solved the problem: when creating drag and drop widget i set text Line Height Percentage to 0,5. My basic widget uses Line Height Percentage = 1; but when only changed for drag and drop widget to 0,5 it looks good

Before:


After: