Text widget becomes black instead of transparent

So pretty much that, i’m aking a easy animation with the text component of my widget, but looks like the alpha isnt working. Acording to the timeline, it does become black, but in-game (and designer view) is just black

Example : https://i.gyazo.com/b8281d4098d79e76f1a5720aa690bb25.gif

The RGB values are always the same

Looks like the black is the text outline. Could you test this quickly by disabling the outline for now?

Hi!

Thanks for the reply. The outline-thing didnt work but anyway i already know why, despisting of no understand exactly why. For some reason, the opacity “channel” from “Color and Opacity” doesnt change the alpha of the text, but the…“strength”(?) of the color.

In order to control the opacity/alpha of the text, i need to use the Render Opacity Channel and taraaa, it works

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