So pretty much that, i’m aking a easy animation with the text component of my widget, but looks like the alpha isnt working. Acording to the timeline, it does become black, but in-game (and designer view) is just black
Thanks for the reply. The outline-thing didnt work but anyway i already know why, despisting of no understand exactly why. For some reason, the opacity “channel” from “Color and Opacity” doesnt change the alpha of the text, but the…“strength”(?) of the color.
In order to control the opacity/alpha of the text, i need to use the Render Opacity Channel and taraaa, it works