Hello everyone! It’s been awhile.
How are you all doing?
So! I’ve finally got around to starting development on the game I’ve been trying to get going.
Good thing right?
Nope because as usual with me, I have a problem.
I wanted to do voice work, but unfortunately I’m not up to the task right now. My voice keeps coming out horrible when I record due to me being sick.
I’m posing a question to you guys:
Is it possible to convey the same amount of emotion in text-dialogue that you can in voice-dialogue?
If so do you have an example?
I really hold this game idea dear so I didn’t want to just give up on it because my voice is messed up right now.
The problem is I don’t really have the time to wait this out and do the voicing later it needs to be done within the next two weeks or my whole schedule is down the drain.
So what do you guys think?
Is it possible for me to convey the same emotion in text-dialogue that I could through voice overs?
Personally, I never felt it was possible and I’m pretty worked up about this. I can’t seem to find an example where text-dialogue works… then again maybe I’m just not looking hard enough.