Text updating but leaving behind a copy of orginal

Before the value changes it looks correct,

cash before change

After the value changes it does this,

cash after change

I only have one node to create the widget and add it to the viewport, and that is on a BeginPlay event so it shouldn’t be creating multiples (that I’m aware of, only been working in unreal a few days)

Any thoughts on what may be going on?

I have figured out it is not a second instance of the variable but the variable itself seems to be bouncing between the original and new value very quickly. Unsure why yet.

Hi @Jerryvd3 ,
Welcome to the forum! :waving_hand:
Could you show how you’ve set up the code or where you’re setting the Cash value? That’ll make it easier to see what might be causing the problem.

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I set the default value in the details pane. This is the only code that uses or references the “Balance” variable.