Text updating but leaving behind a copy of orginal

Before the value changes it looks correct,

cash before change

After the value changes it does this,

cash after change

I only have one node to create the widget and add it to the viewport, and that is on a BeginPlay event so it shouldn’t be creating multiples (that I’m aware of, only been working in unreal a few days)

Any thoughts on what may be going on?

I have figured out it is not a second instance of the variable but the variable itself seems to be bouncing between the original and new value very quickly. Unsure why yet.

Hi @Jerryvd3 ,
Welcome to the forum! :waving_hand:
Could you show how you’ve set up the code or where you’re setting the Cash value? That’ll make it easier to see what might be causing the problem.

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I set the default value in the details pane. This is the only code that uses or references the “Balance” variable.

To display the text, could you be using some kind of binding?

That seems to update all the time and could be causing the problem.

I am, thanks for the response. I have decided to restart my project as I have learned a lot in short time and want to start with some better practices. Thanks you for the video I will check it out before I restart my project.

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