I only have one node to create the widget and add it to the viewport, and that is on a BeginPlay event so it shouldn’t be creating multiples (that I’m aware of, only been working in unreal a few days)
I have figured out it is not a second instance of the variable but the variable itself seems to be bouncing between the original and new value very quickly. Unsure why yet.
Hi @Jerryvd3 ,
Welcome to the forum!
Could you show how you’ve set up the code or where you’re setting the Cash value? That’ll make it easier to see what might be causing the problem.