Text that Triggers into Text box when object is interacted with

Any actor can override this:

The actor will need something that blocks visibility (default) but according to:

a strategy where, let’s say, if the user interacts with an object

You probably have that covered.


Alternatively, should you wish to click on a specific element inside the actor (perhaps some parts of the actor are interactable while others are not), you may opt for this instead:


Also ensure the Player Controller has the clicking enabled:

image

It may not be a default setting depending on which template (if any) you’re using.

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