Any actor can override this:
The actor will need something that blocks visibility (default) but according to:
a strategy where, let’s say, if the user interacts with an object
You probably have that covered.
Alternatively, should you wish to click on a specific element inside the actor (perhaps some parts of the actor are interactable while others are not), you may opt for this instead:
Also ensure the Player Controller has the clicking enabled:
It may not be a default setting depending on which template (if any) you’re using.