Does anybody have a strategy where, let’s say, if the user interacts with an object (in this case clicks on it), could a separate window text box pop up with certain information? And this text box must be cancelled or X’d out of before continuing on in the game?
The actor will need something that blocks visibility (default) but according to:
a strategy where, let’s say, if the user interacts with an object
You probably have that covered.
Alternatively, should you wish to click on a specific element inside the actor (perhaps some parts of the actor are interactable while others are not), you may opt for this instead:
Thanks so much, you have been a great help. Got it to work and the text box comes up successfully on clicking. The only thing now is I can’t get the text box to disappear, does that have to do with the type of widget I’m using (multi line text box).
Also, I’m having trouble with this command in the widget blueprint editor:
I don’t see it in the overrides. Thanks you again, I’m new at this and really appreciate the assistance.