I have an UMG widget which is a tree structure. The children have struct members containing information about the name and if its an item or category within the tree. These structs are set in the creation of a child widget (expose on spawn). Now it somehow is the case that immediately after construction of a child widget an FText field in the struct is empty, while just before constructing it its still filled… It seems i am dealing with a temporary value here? Am i doing something i am not supposed to do?
Important: when running this from the editor in dedicated server mode everything is fine and the widget is filled, but if i run this on a non-cooked server + client build i suddenly see the behaviour described above, i.e. values becoming empty?
It seems the editor is doing something my standalone build is not…
Could it be this issue: BUG [4.7.5] Struct variables fail in Standalone Game - Programming & Scripting - Epic Developer Community Forums