Text scale changes depending on resolution

I have a horror game with notes system. It’s just an image with another image (drawing layer) over it and then text. Unfortunately the text shifts it’s spacing ever so slightly in different resolutions, which makes drawing overlays not align with it properly.
Editor resolution:


Fullscreen:

I tried launching the game in standalone mode, but the problem persists. Is there any way to make the size fully consistent across all resolutions?

The way the text canvas can change line breaks during scaling can’t guarantee that the underline image will always be in the place where you want it.
You could convert your textblock to a rich text block and use custom styling for underlines and strike-throughs with brushes. It should follow the flow of the text no matter of the resolution changes

Oh and you can force line breaks with shift + enter for the text