Text Render Display Error

Does anyone know why the text render in game doesn’t match the text set in the class blueprint? e.g. I set the text “Press F to Toggle” in the text property under the class blueprint editor, and yet after compiling and building, the text message in game is still the default “text”.
I would love to put an image here but it always remind me that there’s a database error :frowning: Just wanna know have anyone encountered such issues concerned with the incorrect display of text render and how do you fix them?