Text Render Actor Appearing Backwards




Hello everyone, I’m trying to create a typewriter-like effect for text within a text render actor and I’m having some trouble. The idea is to add a string to the text property one character at a time with a slight delay. To do this I had to create a custom macro for a foor loop with a delay in between each iteration. It’s almost working, but for some reason the text renders backwards. When I add text to the text field manually on this specifc text render actor it appears normal, but when I’m in play mode it appears backwards, aas you can see in the first screenshot. The weird thing is that if I move to the other side of it while in play, it still looks wrong, which you can see in the second screenshot. It looks like the letters are in the correct order but each letter is flipped 180 degrees. The intended behavior of adding each character one by one with a delay does work though. I’m sort of new to Unreal and I haven’t worked with text render actors before so I’m kind of baffled. I can’t think of a logical reason that would cause this. Any help would be appreciated

I actually figured it out. I switched the A and B values in the append node and that fixed it. I needed to be adding the substring to the current string instead of the other way around