Hey there,
This is a problem I’ve had for years when text just will not scale properly. It glitchly jumps around or pops/flickers.
I’m getting to a point it might be easier just to do all the text on photoshop, turn them into images and just slap those in instead. The text at least then will shrink and grow and fit correctly to a degree.
What is up with text systems? Ive tried using scale boxes and all the detail panals and chat gpt has some ideas on how to blueprint it together, but Youd think putting text in a box would be the easiest thing in unreal.
So what ways do you guys use to keep your text and images to their domains while the game changes shape over different screen sizes/phone shapes etc?