Is GetAnimNodeSequencePlayer a method you added? What is the signature for it?
My guess would be that you forgot a const on the TCHAR* argument for the method, and the warning is saying (somewhat indirectly) that you can’t pass a string literal as a non-const parameter.
Yep, that was it, I had my own functions wanting TCHAR* and switching to const TCHAR* fixed it. However, I still get errors trying to build UE4 for iOS. For the Mac it builds ok though. What exactly should be the target for iOS builds in Xcode though ? I chose #ProjectName - iOS -> User’s iPad(my device plugged in), is this incorrect ?. There’s also UE4Game - iOS, UE4 Client, UEXcodeHelper, etc.