Text Localization-related troubles

Hi, we recently ran into a problem regarding localization of text using Unreal’s localisation.

In the packaged build of the game, when switching languages from English to another language, some texts may sometimes remain in English.

However, if we were to change the language setting to English, then back to the other languages, the same texts will usually only then display correctly in the respective other languages.

All the affected texts can be found within our respective .PO files as well as on the respective Localization Dashboard. There are no texts requiring review in those respective blueprints and/or Data Assets either. We’ve also checked that all the affected texts are found in all different language settings and that their keys are correct.

Oddly enough though, this issue does not happen in editor.

Has anyone encountered this before or know how to fix it? We’d appreciate any help we can get.