Text is not appearing when using HUD and 'Draw Text' node

Hi, for my project I wanted to include text boxes that appear when the player enters a trigger volume
I had followed this tutorial: Unreal Engine 4 Tutorial : Displaying Text on the HUD - YouTube exactly however the text does not appear on screen at all when in game.

I have checked that my HUDclass is ‘FirstPersonHUD’. What else could be the reason it is not working?

Is your collision set to generate overlap events with (I’m assuming you’re using a character) pawn? And is the pawn set to overlap with worlddynamic?

Also check to see if overlaps are being generated with a print string on the overlap event + your event/function ‘Draw text to screen’ has an unchecked ‘Draw’ boolean in your second attached image.

Hi Aesais, I have checked my settings that you have recommended and they all appear to be correct. When I overlap with the trigger volume in game, it seems to activate as expected when I compare what happens in game to my blueprint event graph. All the nodes and 'exec’s appear to be working correctly however there is still no text that appears on screen.

I would check to be sure that your Screen X and Screen Y is correct on your Draw Text. Maybe it is trying to draw outside of the screen. (I would totally load up the wires with print strings to test every value, and then I would check hard-coded values)

I ended up scratching the existing blueprints and found a more ideal way to do what I had initially wanted - which was to use widgets and place buttons to look like pop up text boxes.
But thank you so much for your help Aesais!