Same here. Seems isolated to text render placed in BP, if I place one in the world then that will update.
Doing BP tutorial with the text render in it for light trigger. But also in 4.11.2 the text doesn’t update.
HI RoboX_Xtheman,
- Does this occur in a clean, blank project with no additional content or is it limited to one project?
- What steps can I take to reproduce this on my end?
- Have you pressed compile in the blueprint to see if compiling fixes the error?
- Did you press enter in the text field or did you select away from the text field after entering data?
Try toggling the “Editable when Inherited” checkbox.
I remember fixing an issue like this. The property editor for the text property wasn’t transacting/notifying the change, which meant that the text actor didn’t update to reflect the new text.
I’m pretty sure that the text itself is set though, and you could test this by closing and re-opening the asset to completely recreate the preview. If this works, then it’s what I’m thinking of, and the issue should be fixed for 4.12.
EDIT: Just tested, and this (editing a text component in a BP not updating the viewport) is fixed for 4.12.