Hello everyone!
Have the problem with the encoding only in Shipping and development builds, can’t get this problem in standalone mode. Actually everything works fine and I even can type the Chinese and Russian symbols in chat and can see it perfectly.
The problem just in one text: in server name that I set when I create the session
I bet that it changes when I store information in the server properties - it has different encoding system or something.
Also it would be appreciated if you share the other system to provide server name to the client that search for the servers (if you don’t have that problem).
I finally figured it out. I decided to send numbers through the network and then on a client convert them to the chars.
If anyone will have that problem:
First of all I’ve created this in “h” file of the GameInstance.
After changes you have to build the project (UE editor should be closed and there should be no running process UE. Sometimes it’s ON even if the editor is closed)