I’m not sure if I’ve found a bug or if I’ve done something odd. I have a basic start menu with a few buttons for Continue Game, Select Character, Settings, etc. I copied the menu over from another project and have changed some of the labels and the background image. But the rest is the same.
The buttons display the correct text when I run the game, however in the editor they show up as a string of icons (attached below). In the game the colour also disappears and the text is all grey instead of the light cream it should be.
I’m not sure what’s causing this and if they are separate issues or linked. Tried closing everything down and rebooting the project but it’s still the same.
When you say you copied the following what do you mean?
I copied the menu over from another project and have changed some of the labels and the background image. But the rest is the same.
Did you migrate the whole widget from a different project or just copy+paste from there (I haven’t tried that myself, so not sure you can do it)? If you did the latter, I highly recommend you to migrate the widget over instead. This character is always shown as last resort when the font being used has no representation of it, so my guess is that you might be missing it or some reference got lost on the way.
Could you try migrating the whole thing from the other project and check if the issue persists?
I migrated the widget from the original project (basically everything in the Contents folder).
Update: I tried creating a completely new blank project and recreated one of the menu screens from scratch. I added a background image then tried to add a button with text and it does the same thing when I colour the font. I’m wondering if it’s therefore a bug in the editor itself, as this new project doesn’t have anything migrated over that could corrupt it.