I am in the middle of developing an Action RPG battle System and so far everything is working besides displaying the damage dealt (Float variables or Integers). I would like to make them appear and fade out in a way similar to this:
It would be fantastic to have some help on this or at least be pointed in the right direction!
The way I would like to do this is,
When damage is applied, it plays a fade in effect, displays the damage, then plays a fade out effect. it is displayed near the point of contact, so maybe It could be attached to a socket on the player where the damage dealer would be and maybe a bit of random offset in the case of an attack that strikes more than once.
Any help would be fantastic!