Text as particles in Niagara

Ohh - if you are just talking about the random letter particle effect, those can easily be achieved by putting the letters on a spritesheet and choosing a random index on particle spawn, see Create a Sprite Particle Effect in Niagara | Unreal Engine Documentation for some guidance. (Set SubImageIndex to a random value between the possible numbers upon particle spawn). Basically think of each Smoke Sub-Image as one letter.