Hello community, I wish everyone a wonderful day.
I have a question related to Texel Density. Currently, I am working on a medieval village map for my personal project. I want to establish a Texel Density standard for the majority of the modular assets in my map. I understand that, except for unique objects, the meshes in the map need to have consistent Texel Density for their UVs.
Through my research, I found that the standard Texel Density for first-person shooter games is 2.56 cm/px, with a 1024x1024px texture covering an area of 4m (400cm). Similarly, for a 2048x2048px texture covering the same area of 4m, the Texel Density would be 5.12 cm/px.
I’m not sure if this information is accurate, so I hope to get help from everyone to find the standard Texel Density values for AAA first-person shooter games like CSGO, Valorant, etc.