Tetx billboard?

I’m making multiple different trigger boxes for different situations and I wanted to identify them in the editor, but adding text doesn’t do it as it’s placed in 3d space so I might look at it sideways or from behind and not immediately recognize what it says.

I wanted a text billboard, but the billboard component only accepts textures or sprites.

How can I quickly add text as a billboard without having to make a text png image?

Make a copy of the default text material

image

and edit it like this:

billboard

great, that’s pretty simple!

what If I wanted it to behave like the billboards for engine components such as skylight, directional light etc. you can zoom in on them up to a certain point, after that they stay at the same size on the screen

That, I have no idea about :slight_smile:

right, so a billboard component has this screen size parameter that adjusts that, it won`t get larger than a certain size regardless how much you zoom in, but as you know billboards require sprites, they don’t work with text afaik so that’s why I asked

but either way your method works fine for what I need, thanks!

is there a way to make a widget component visible in editor?

They’re visible by default.

sorry, I mean Screen Space widgets.

I even tried an Editor utility widget but nope, doesn’t work either

That will not work.

so it’s impossible, gotcha. guess I’ll have to stick with making custom image billboards for labels

Hello! sorry for necroposting.
I followed the instructions from @ClockworkOcean and it works, I have an issue though… If I rotate the object with the billboard in the viewport, the billboard rotation includes it, how would I fix this?

No rotation:

With rotation:

Thank you

Set the rotation of the component to absolute:

Lol had no idea it was that simple, that was it. Thank you very much!

Good trick! Thank you!

Here at the end of 2025 and just found this, so thankful for this solution!