Tetx billboard?

I’m making multiple different trigger boxes for different situations and I wanted to identify them in the editor, but adding text doesn’t do it as it’s placed in 3d space so I might look at it sideways or from behind and not immediately recognize what it says.

I wanted a text billboard, but the billboard component only accepts textures or sprites.

How can I quickly add text as a billboard without having to make a text png image?

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Make a copy of the default text material

image

and edit it like this:

billboard

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great, that’s pretty simple!

what If I wanted it to behave like the billboards for engine components such as skylight, directional light etc. you can zoom in on them up to a certain point, after that they stay at the same size on the screen

That, I have no idea about :slight_smile:

right, so a billboard component has this screen size parameter that adjusts that, it won`t get larger than a certain size regardless how much you zoom in, but as you know billboards require sprites, they don’t work with text afaik so that’s why I asked

but either way your method works fine for what I need, thanks!

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is there a way to make a widget component visible in editor?

They’re visible by default.

sorry, I mean Screen Space widgets.

I even tried an Editor utility widget but nope, doesn’t work either

That will not work.

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so it’s impossible, gotcha. guess I’ll have to stick with making custom image billboards for labels

Hello! sorry for necroposting.
I followed the instructions from @ClockworkOcean and it works, I have an issue though… If I rotate the object with the billboard in the viewport, the billboard rotation includes it, how would I fix this?

No rotation:

With rotation:

Thank you

Set the rotation of the component to absolute:

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Lol had no idea it was that simple, that was it. Thank you very much!

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