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Testing with multiple clients: disconnecting and reconnecting?

Hey everyone, I’m working on some replicated features and I was wondering if there is a way to simulate a player joining when the game is already in progress. Ideally, when I start a server from the editor, I want to be able to add clients later on. Does anyone have methods for this? Currently, I’m starting multiple clients at once and using GameMode::RestartPlayer() to simulate a player disconnecting/reocnnecting, but I want to get closer to the actual situation. Thanks for your thoughts!

-Nisshoku