im having trouble testing my unit stat system, basically i used a blueprint structure to hold all my stats as integer variables and then used my unit blueprint to grab them and put their own numbers in based on its stats and its equipment’s stats, the equipment’s stats also being grabbed the same way. now i want to test if it works so far and am having trouble figuring out how. i can send my blueprint or project if necessary just let me know the best way for you to send
Hey there @Blindjustice1990! Welcome to the community! Generally, if your stat system is just an array of integers, it might be as straightforward as you described when reading from some data like a Data Asset or Data Tables to set them in game.
Though we’d definitely have to see your blueprint to know for sure. If the blueprints are simple enough, screenshots would suffice, otherwise you could use a third party site like BlueprintUE which is a paste site specifically for blueprints.
Some resources on handling data (like your stats for example):
Disclaimer: One or more of these links are unaffiliated with Epic Games. Epic Games is not liable for anything that may occur outside of this Unreal Engine domain. Please exercise your best judgment when following links outside of the forums.
Thank you ill check out the video give it a try and if not ill send my blueprints for a look over, Thank you again