Hello guys .
Thanks for all the comments! Yup, I can share this project, no problem. I just need to see how to host the file in my server (the photos are hosted on a wordpress).
And yes, it is running in real time with instant preview game. Without anti-aliasing, it runs at 120fps. Of course the scene is with very few elements: The room that we use in a short film, the pedestal Zelda style, few boomerangs, and a table with some more boomerangs. Oh, and several dynamic lights.
Yesterday I was playing with my model, testing some types of lighting. Here’s my photo to compare.
I put a lot of effort on the eyes, but still is rather artificial. Make hair still sucks in this generation… I mean, still is a tedious and long work, so I skip it. Hooray to the end of dumb normal maps that make everything look like polished chrome. The skin is very close to the ideal thanks to the new shaders, much better than last generation. During the Witcher 3 demo that I saw at a convention, the skin tone is even better than this, with all the scenery running along. But with a few more days I hope to get there.
As in the previous scene, only this one model is being rendered, making it easy enough for the engine time to apply all the lighting effects, shaders, bump maps, etc. When adding complex scenarios, I will definitely have to lower specifications.
I still have much to discover, especially when more complex elements come to the scene. Today I gona play around with different types of clothing fabrics. In Metal Gear Ground Zeroes for example, the clothes are awesome in PS4. The leather draws enough attention. But all the relatively “easy to reproduce” materials, such as metal weapons, looks pretty artificial in the game…