Testing SLICE and CUT meshes and skeletal meshes

Looks very good so far. I hope You are not going to give up on developing this feature further :slight_smile:

I remember this cutting and slicing enemies worked well in Shadow Warrior 2, cool game btw
SW2 Developers probably used the same method as - creating procedural meshes from static ones.
I am not 100% sure since they developed their own custom game engine ā€˜RoadHog Engine’, however it was mentioned about ā€˜procedural character splitting’ in the video below

/

Shadow Warrior 2 - 20 minutes of procedural demon dismemberment - YouTube - gameplay

Yes, still plan to share. I’m working on a full game actually, skeletal slices included. The tutorial+bprint will come out in the next weeks together with the game announcement.

Sounds awesome, i have been watching the thread for 2 year now, just never commented, interesting stuff.

I’ll make slice tutorials next days.
Just posted the new game trailer and free demo of Free The Dragons…inside the demo you can slice vikings skeletons! Try it and let me know! :slight_smile:

https://forums.unrealengine.com/community/released-projects/1599876-free-the-dragons

nicely done. glad to hear you will do some videos on this

The " Free The Dragons" demo looks nice as well.
some small critique
Maybe tweak a bit on the camera, the placement is not the best right now when riding the dragon, try to simulate speed a bit more, do some fov changes etc when the speed increases, and a small screen-shake when the impulse happens, i find small things such as this add a lot and make the ā€œfeelā€ that most games lack.
The camera usually zooms in when the speed is lowered and the reverse happens + small camera shakes on the initial vector impulse, when you increase the speed.

(maybe you are already doing these things or aren’t going for that, its a bit hard to tell from the video, i’l have to check it out later, my apologies for not having the possibility to try it right now)

Games like Lair had some preety fun dragon flying moments : https://youtu.be/HkATMW6Q8z4

Any eta on the tutorial by chance? Looking forward to your game, wishlisted and downloading demo now. Will give you feedback this week asap.

2 Likes

Game notes :

Art style is awesome, hero is nice. Can’t Block? Only Roll?

Dismemberment Nice, maybe too many snow particles? Played on laptop ASUS ROG 1070. Will try again on desk. Enemies nice art. Really like chain sound.
Couldn’t throw at first had to restart. Save points for if you fall?

Any ETA if you’re still making it?

Hi, instead of tutorials I’ll make some packages for the Marketplace, starting from the katana slice mesh & skel mesh. Will update with a Marketplace video on youtube channel.

Slice Marketplace page

Play the Demo

Documentation

Hi, now you can check this out on the Marketplace! :slight_smile:

I inspired by you and finally I did it!
Though it still has little problems with physics simulation…

0.png

First of all I love this and I love you.
Second of all, THE BULLETS ARE FIRED WITH THE CASINGS STILL ATTACHED.

Yes because you can slice them better! :slight_smile: It’'s easy to change the bullet mesh inside the project.