Testing SLICE and CUT meshes and skeletal meshes

Dear All,
in June I paused all this slicing bprints to complete the fractal work which I submit to the marketplace few weeks ago and waiting to be reviewed and published by UE4 team.
In these days I went back to the slicing effect in order to prepare a package scene with all the slicing blade bprints I’ve done for the videos, the 1 blade, the 3 ‘wolverine’ blades, the star wars blades, the camera changing effects during slices and what I started working on today, a new challenge: cut a full skeletal animated homogeneus character (DAZ3D style) with a basic AI attacking the player and the player being able to slice it multiple times same as slicing cubes and all others static meshes. Actually UE4 does not converts skeletal meshes into procedural meshes so this will be a real challenge I hope to achieve with a good result (new video will come out here when achieved).

Submitting the full package slicing scene to the marketplace by the end of Sept2017 and hopefully available on the marketplace by mid October.
Best,