– THE WOLVERINE CHALLENGE –
I started studying the most efficient workflow in order to generate new realistic characters.
Before creating the Wolverine character, I need a strong enemy to fight: Trolls are very popular at E3 in these days, so why not a Troll!
Here the 6 macro steps I choose for having this realistic Troll into UE4:
- select a rigged realistic mesh with high def textures with morphings (muscles increase, fat, face movements, etc) and Tpose.
- export to iclone3dxchange, fix skeleton via Tpose and apply to iclone 6
- use iclone to apply basic movement animations and effects like Apex clothing. Save all and export as fbx back to 3dXchange, fix animations if needed and finally export to fbx.
- Import into UE4 with animation (also morphing sliding bars ready to use via bprint, if present)
- import into UE4 all original mesh highdef textures (color, normal, occlusion, etc) and create ue4 body parts materials (body, eye, mouth, clothing)
- animate and test a final scenario with different body scales (1,5,10)