Testing SLICE and CUT meshes and skeletal meshes

After a few tests, I now have 2 slice variations that work well, #1 with overlap and #2 with hit.
They are designed for bone transform movement. @: but maybe it inspires you and helps you at your version for animations.
Because of the strange collision impulse between objects, I prefer the overlapping version.

The node “Convert Physics Linear Velocity” is from 's victory plugin (-> (39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required! - Blueprint - Epic Developer Community Forums).
It can be replaced with the node “VectorLength”.
I also attached a text file with the code, so it can be easily copied from the text file and pasted into a blueprint.