Testing SLICE and CUT meshes and skeletal meshes

You have to create a new socket on the skeleal bone and then attach the mesh to the new socket. I discovered this after many tests on the head: when I hit the head I HIDE the original head and you see the procedural mesh head been sliced…the problem is that IF you HIDE a bone like the head also the socket of that bone deactivates and the mesh falls down. So creating a new socket on that bone and attaching the proc mesh head there it will stay up.
See the pics attached with the new headsocket I created on the head bone and aslo the part of code I use to cut skeletals BUT IS NOT YET WORKING PERFECTLY beacuse the capsule collision is not working good and enemy has strange dynamics like not moving after a cut (plays animations but stays in place) or rotating the pelvis and all body mesh some times if I hit while he is jumping and never go back straight…so the code is just a tentative.