It’s my understanding that if a server travel is working as expected, there should be no logouts triggering in the game mode. It’s my understanding that the game state and game mode should persist during travel.
I have server travel enabled for my game mode (i have my coop player states, game state, and controllers set as well)
Ue 5.6.1 Blueprint only
Using advanced sessions 5.6
Server travel using console command node ServerTravel LevelNamehere?Listen
It’s odd that everyone makes it to the next level together, but it’s logging everyone out during transition. Any help would be greatly appreciated.
what you’ve posted is natural. you need seamless to not have the disconnect.
but seamless requires some set up and care. so it’s not the default.
there are reasons not to have seamless all the time. sometimes you need to reset the game, sometimes you have a server for matchmaking and another for the match itself.
Yes, that is a little strange. As far as I’m aware, only things like PlayerState carry over during server travel, not GameMode. Therefore, depending on how it’s configured, the logout occurrences may really be typical. Since seamless movement is typically what keeps things going more smoothly between maps, you might want to make sure you’re using it.