Hello,
It’s my understanding that if a server travel is working as expected, there should be no logouts triggering in the game mode. It’s my understanding that the game state and game mode should persist during travel.
I have server travel enabled for my game mode (i have my coop player states, game state, and controllers set as well)
Ue 5.6.1 Blueprint only
Using advanced sessions 5.6
Server travel using console command node ServerTravel LevelNamehere?Listen
It’s odd that everyone makes it to the next level together, but it’s logging everyone out during transition. Any help would be greatly appreciated.
Thank you,