Testing server travel in editor, map loads fine with client and host, but triggering a logout event on game mode when traveling.

Hello,

It’s my understanding that if a server travel is working as expected, there should be no logouts triggering in the game mode. It’s my understanding that the game state and game mode should persist during travel.

I have server travel enabled for my game mode (i have my coop player states, game state, and controllers set as well)

Ue 5.6.1 Blueprint only

Using advanced sessions 5.6

Server travel using console command node ServerTravel LevelNamehere?Listen

It’s odd that everyone makes it to the next level together, but it’s logging everyone out during transition. Any help would be greatly appreciated.

Thank you,

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I needed to allow seamless travel in the editor via command console. Thought it was already enabled :slight_smile:

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what you’ve posted is natural. you need seamless to not have the disconnect.

but seamless requires some set up and care. so it’s not the default.

there are reasons not to have seamless all the time. sometimes you need to reset the game, sometimes you have a server for matchmaking and another for the match itself.