Testing Pawn Functionalities

Hey, I’m a new unreal dev, and I just recently learned that I can’t use both the AIController and keyboard inputs with the same pawn. That’s bad for me because I was hoping to press a key to start AI processes to see if they work (I plan on adding a system to do this automatically later). I would like to know how more experienced devs test these things in pawns, and what I can do to keep moving forward.

you can have the input on the controller and the call the event on the pawn with a ref

In Unreal, the applying of controller to a pawn, it is called “possess”.
I suggest that search with these keywords: unreal ai possess pawn