I am creating a utility game where I have targets auto spawn in random locations throuhgout my map. I need to test when auto spawned to ensure they are not being spawned in the game world, nor in the character itself. If they are, I elimate them, and respawn.
I am at a loss on how I do this. The game world will be static meshes I created in Maya, and the targets is a model I created in Maya, and a sphere in the target blueprint for it to “hit” or “overlap” as my other target assets had an animated neutral animation.
My target is a blueprint. It is interacting with my game world. How can I test this? (I can do the detroy actor, respawning, but I am not getting the overlaped state to “start”, or “fire”.
This is what I have right now, you can see where it is partially overlapping. This white shape is my target, the model with the UV checker is my world.
This code does nothing. Why isn’t it firing?
I have “generate overlap events” on in the details panel.
Finally, on the UV checker polygon I do have “generate overlap events” checked.
Help! Why isn’t this working, or doing anything at all!