Testing multiple profiles locally?

Hey all,

I have a save system in BP that takes a player name, an avatar, and several other variables and saves that profile to a save game slot. When the player logs back in - the info is retrieved and placed in their player state where it can be used elsewhere in the game.

The problem I’m having is I don’t know how to test multiple profiles? For example, I’m working on a scoreboard that populates with child widgets that draw their data from the player state (which will be different for each player naturally) - but I can’t think of a way to test this as I only have one local profile/save game. If I connect 2 players using PIE, I get identical data because they’re both using the same save slot.

Can anyone think of a way to test this out locally?

  • Adam