Maybe this is not the right forum place, but I could not find a section dedicated to Networking in the forum (or I am blind and haven’t seen it), but - I want to test my multiplayer game with some friends, and as I understand the way to do that, is:
- I should create a dedicated server and open the UE4 port , then have my friends run the client and connect to my dedicated server - is this the recommended or best practice?
- is there some other way that Epic provides, an easier way to test over the network? I am thinking of a sandboxed environment for multiplayer over the network, would be great. Maybe there is such a thing?