Testing lumen with RTX 3090 in interior scene

I’m running into the exact same thing. Shadows flicker, and some aliasing. I did see in one of the live streams from Epic about Lumen, that since Lumen is designed for realtime, there are advancements needing to be done on the render queue side to optimize results. If I turn on “real-time” in my cinematic viewport it’s displaying as expected (clean, no shadow flickering) but when sending the scene to the render queue with all the console commands for high quality, it still flickers in the shadows. I’m starting to think this is a limitation of the beta at this point…

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