UE4 C++ project in editor version 4.24.3
Using Wwise Integration - Wwise version 2019.2.0
Using Windows 10
My question has to do with testing audio in more than one client in a PIE session. Namely, it is difficult to test audio from one client’s perspective because the audio focus switches when the client’s focus switches. This means, you will always only hear the audio from the client’s perspective you are controlling. Which is not what is needed when testing spatialized audio in multiplayer.
Back in 2015 a console command ‘SoloAudio’ was implemented to keep audio focus on one client. You could enter ‘SoloAudio’ in the console and it would only register audio from that client, no matter which client had focus. It appears that 5 years later, that console command has now become defunct and does nothing.
In the Windows mix console, windows just uses a single bus and switches it whenever the player switches client focus.
I have played with all of the advanced multiplayer settings in the editor and found no solution. Any tips for how to solve this problem in 2020?